<Henry’s POV>
After descending the Gallein Rock Mountains…
I walked through grasslands, through forests…
Until finally leaping up onto a rocky cliffside.
Now standing at the precipice, I looked down at the sprawling forests and winding rivers below.
This seemed like a good place to assess my current situation.
I needed to review and analyze everything that had happened so far—and properly organize my thoughts about Psychokinesis.
First…
Let’s examine my personality.
・My current personality is heavily influenced by Henry’s original traits—more aggressive and domineering.
・However, thanks to my past life’s temperament, I haven’t gone full villain noble like in the game.
That much was clear.
When fighting Derek and Goldor, I’d been acutely aware of how intimidating my demeanor had become.
Looking down on others, mocking them—that was Henry’s nature.
But I wasn’t as thoroughly despicable as the game’s antagonist.
My past self’s timid personality had balanced things out.
(So my current self is a neutral blend—my past life’s meekness tempering Henry’s arrogance.)
That was my conclusion.
-0-
Next, I needed to verify Psychokinesis’ properties.
In the game, it had these characteristics:
・Neither magic nor a skill—if anything, it should be classified as a [Supernatural].
・Psychokinesis can damage even gods, making it the ultimate power.
・It cannot be sealed. Magic suppression, skill locks—nothing affects it.
That was the gist.
At its core, Psychokinesis manipulates objects, but it can also levitate matter or compress space.
I could even float myself midair.
Extremely versatile.
And needless to say—overpowered.
Psychokinesis is an invincible force capable of killing gods and spirits alike.
It doesn’t matter if you’re a Hero with peerless combat prowess or a Saintess with impregnable holy barriers…
Nothing stands against it.
To destroy everything, to kill anything—
That is Psychokinesis.





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